Dropbeat
Score0
Campaign
Drums
Tap anywhere in a column
Rules
- Drop the next token. Tap a column, or press 1–4.
- Match symbols to clear pads. Pairs connect across or down. Diagonals need three. A line of three can hook one more off either end. Falling pieces chain.
- Keep a column open. Full columns block the next token.
- One top clear per column. The ↓1 marker shows when a modifier or swap reaches the top. Match it from above once; a swap at the top takes any token and pays double. Used markers never come back.
- Swap tiles recycle. Tap the white recycling tile to blink it, then tap any tile to move it there. An X is removed outright. Tap again to cancel.
- Every four changes locks a drum. Each clear after the first changes the current drum. Locked drums keep playing.
- Drop your locked drums. Clear beneath them for +500 each.
- Play each token before the count runs out. Time up drops an X into your last column.
Four stages, seven levels each. Wilds arrive at 1.5, top clears at 2.4, swaps at 2.5, each dealt 1 in 30. Stage 3 starts with loop pads that count toward the bar. Stage 4 starts with Xs: a Wild landing on one clears it, a swap removes one.
The symbols
- Double
- Add in-between pulses.
- Expression
- Strong anchors, softer supporting hits.
- Add
- Add supporting hits.
- Subtract
- Strip back or soften the groove.
- Special
- Match two to change the current drum.
- Wild
- Matches any ordinary symbol, taking the largest clear. Clears any X it lands on. A clear of three or more with a Wild pays triple.
- Swap
- Tap to blink, then tap another tile. Swap disappears; tiles above fall.
| Match or bonus | Points |
|---|---|
| Initial pair | +25 |
| Extra pair in a chain | +100 |
| Snake or group Three or more of a kind | +100 per token |
| Lock a drum Extra for each drum | +25 |
| Drop a saved drum Extra, once per drum per move | +500 |
| Drop a token Each ordinary token that falls when you clear beneath it | +50 |
| No match | 0 |
| Chain reaction The move's points, times the number of clears | ×2, ×3… |
+300+500+100= 900 ×2
Every match in a chain scores, then the chain multiplies the move: two clears double its points, three triple them. A snake counts each cleared token once. Newly locked drums earn the lock bonus; their fall bonus starts on later moves.
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